![]() ![]() The campaign was successful enough that Shadwen’s launch price was brought down to $14.55, from an initial $35 pricepoint. The higher the Community Score, the greater the discount Frozenbyte would offer on Shadwen at launch. An overall Community Score was tallied up by taking every player into account. The crux of the demo discount campaign is this: Steam player stats were collected for all players who downloaded and played the demo. In a Gamasutra interview, Frozenbyte’s Marketing Manager Kai Tuovinen spoke of how, as a relatively small indie studio, Frozenbyte didn’t expect a demo of the game to elicit significant interest in and of itself, and conceptualized the demo discount campaign to give Shadwen greater visibility. In addition to giving players a taste of what was to come in May, the demo was also a part of a unique promotional campaign. In February, Frozenbyte released a playable demo of Shadwen. As shown in the announcement trailer, physics-based environmental kills-such as rolling barrels onto enemies-can add to the straight-up stealth aspects of the game. As with the Trine games, Frozenbyte makes extensive use of environmental physics in Shadwen, for platforming and combat. Shadwen runs on an in-house engine, and features an implementation of Nvidia PhysX. ![]() Shadwen’s time-manipulation feature was also highlighted. The announcement was accompanied by a one and a half minute debut trailer focusing on the game’s core mechanics-platforming, assassinations and physics-based environmental kills were showcased. This brought the final launch price down to just $14.55. The demo was used to promote the upcoming full release of the game in a unique manner: Shadwen’s launch price was discounted for every person who installed and played the demo. A playable demo of Shadwen arrived on Steam in February, giving players a taste of Shadwen’s core mechanics. Shadwen is powered by Frozenbyte’s in-house engine, and is slated to release in May 2016, for PC and PS4. Trine 3: Artifacts of Power launched to mixed reviews last August. There is a feeling that contemporary AAA titles have little space for stealth-even the Assassin’s Creed series, positioned by Ubisoft as a “social stealth” franchise eschews skill-based evasion and platforming for sheer spectacle.įrozenbyte is best-known for their Trine series of puzzle-platformers. Shadwen is set to be a return to form for the stealth genre, going back to the skill and mechanics-driven gameplay of the early Thief games. It was laborious, frustrating, and if it weren’t the only reliable way to keep her away it would really seem to be going against the spirit of the game.Shadwen is an upcoming first person stealth/action title by independent Finnish developer Frozenbyte. My general strategy devolved into carrying the guard’s corpse to drag it to a hiding spot, turning the camera to Lily, and spamming the button that orders her to move, giving me enough time to hide my kill. Trying to hide a body to make sure she doesn’t see it? Too bad, here she comes anyway because there aren’t any guards around, and so it’s her time to leg it. If she’s not refusing to move, she’s refusing to stay put. I don’t know how many times I’ve successfully gotten to the end of the stage, only to then have to go back to shift a guard out of the way just to get Lily to move. ![]() Coordinating with her is almost impossible, and when the level only ends once both Shadwen and Lily are at the final gate, that can be a royal pain in the arse. Sometimes ordering her to move will make her run half way, see a guard, and run all the way back to where she came from, only for her to then run straight past an entire garrison of guards on the way back.
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